![]() X-The var net_serversnapshotdelay seems to be very approximative, and to treat wide intervals of the var with the same packets rate instead of using provided values. The download of pk4 from the server or from another url (would have been nice) is broken.Īny client running another mod (fs_game) than the server will experience game shutdowns and restarts indefinitely. X- Any client who does not have at least the pk4 (basic and customs) that are on the server will not be able to connect at all, even if the pk4 are not currently in use (maps.)Īny client who has some pk4 the server does not have will get an useless game shutdown step and vid restart. ![]() Solution, provide a command like quake3 cl_maxpackets. ![]() X-No control on the numbers of packet sent to the server, always at 60, a number that floods 64k upstream or sometimes even better connections to a laged 999 ping state.
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